LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1460 | 360 | 306 | 163 | 10% | 50% | 2 | 1 |
120 (tofix) | 11236 | 1431 | 1216 | 163 | 10% | 50% | 2 | 1 |
160 | 17660 | 2190 | 1860 | 206 | 10% | 65% | 3 | 1 |
Great damage to enemies within range with 60>80% chance to Burn for 2 turns and also 45>60% chance to Confuse for 2 turns.
CD 4 → 2
Maximum damage to target with 50>65% chance to stun for 1 turn. [ Range: 6 ]
CD 6 → 4
Get another turn after killing a unit. Always increase the damage you do by 100%. Furthermore, when attacking with S3, ignore shields and barriers and do 50>150% more damage.
If there is a Water ally on the field, avoid attacks with 40>80% chance. Also, each time an ally falls, increase ATK by 100% and CriDmg by 30>80%.
Gives benefits to [ Disgaea 2 ] units, ATK + 75>100% and damage dealt + 70>100%. Also, reduce damage received by allies by 45>70% if they have any kind of buff on themselves.
Reduce CD of S2 and S3 by 5, increase the damage you do by 60>100% for 2 turns and raise move of the entire party by 3 for 2 turns.
Cost 90 → 70