LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1570 | 264 | 304 | 150 | 10% | 50% | 2 | 2 |
120 (tofix) | 12082 | 1049 | 1208 | 150 | 10% | 50% | 2 | 2 |
160 | 18990 | 1610 | 1850 | 190 | 10% | 65% | 2 | 3 |
Heal allies within range by 10>25% and raise CriDmg by 25>50% for 2 turns.
CD 5 --> CD 3
Superior damage with 15>30% chance to blind for 2 turns and 50>80% to lock recovery for 3 turns.
CD 6 --> CD 4
Each time an enemy falls raise damage done of all party by 5>25% and decrease your Wait by 30>60.
When there is at least one dark ally on the field decrease damage received by 40>60%. Also while attacking if there is a dark ally near you increase damage dealt by 40>60%.
At the end of your turn reduce S2 CD of all allies by 2 with a 50>100% chance.
Heals all party for 50>100% HP and raise CriDmg by 100>200% for 1 turn.
Cost 100 --> 80