LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1400 | 338 | 268 | 175 | 10% | 50% | 2 | 2 |
120 (tofix) | 10774 | 1343 | 1065 | 175 | 10% | 50% | 2 | 2 |
160 | 16940 | 2060 | 1630 | 220 | 10% | 65% | 2 | 3 |
Great damage to enemies within range. Decrease their ATK by 10>30% and Confuse with 70% chance for 2 turns.
CD 4 → 2
Super damage to targets while raising self SPD by 10>25% for 2 turns.
CD 6 → 4
The damage you do is always increased by 40>120%, and damage received by S2 is always negated. Also, when attacking with S3, ignore half of enemy DEF and half of damage reduction effect.
At the beginning of the turn, recover from all Debuffs and Ailments, also, raise CD of enemies S3 by 1 if the enemy has at least one Debuff or Ailment. In addition, every time an enemy collapses, reduce CD of S2 and S3 by 2.
Raise ATK of [ Asagi ] units by 70>100%, SPD by 20>40% and CriDmg by 10>40%. In addition, reduce ATK & SPD by 50% of [ Magic Sound ] enemies.
Reduce Wait by 60>100, recover HP by 75>100% and reduce CD of S3 by 5. Furthermore, raise CD of enemies S2 and S3 by 2.
Cost 100 → 80