LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1340 | 220 | 270 | 112 | 10% | 50% | 2 | 1 |
120 (tofix) | 10312 | 874 | 1073 | 112 | 10% | 50% | 2 | 1 |
160 | 16210 | 1340 | 1640 | 144 | 10% | 65% | 3 | 1 |
Heavy damage to enemies within range, also burn with a 45>80% chance for 2 turns.
CD 4 --> CD 2
Super damage to enemies within range and reduce their ATK by 20>35% for 2 turns.
CD 6 --> CD 4
At the beginning of a Wave put a shield that absorb up to 20>50% of maximum HP.
Also while Asalindt is shielded increase the ATK of allies by 15>30%.
If Asalindt HP are 100% damage dealt increases by 10>40% else increase self DEF by 40>70%.
At the end of the turn, all weakened enemies has a 50>100% to prevent healing for 1 turn.