LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1470 | 328 | 302 | 153 | 10% | 50% | 2 | 1 |
120 (tofix) | 11312 | 1301 | 1200 | 153 | 10% | 50% | 2 | 1 |
160 | 17780 | 2000 | 1840 | 194 | 10% | 65% | 3 | 1 |
Converts absorbed vitality into dark energy, causing great damage to enemies within range. Increases Atk by 20>40% for 2 turns.
CD 4 --> CD 2
Activates a contraindicated magic circle that destroys 60,000 objects, causing super damage to enemies within range. Reduces ATK & DEF by 30>40% and SPD by 30% for 2 turns.
CD 6 --> CD 4
When the battle is impossible, if there is a Dark character on your side, resurrect at 60>100% HP. Also, when resurrected, reduce your Wait by 25>50.
Always increases the damage you do by 33>99% and decreases the damage you receive by 33>99%. Also, when you defeat an enemy, put up a barrier that nullifies the enemy's attack once on all Dark allies.
When attacking, there is a 50>100% chance that the enemy's strengthening effect in the range of 3 squares will be stolen by the number of attack targets x 1 type.
When activated, reduces your Wait by 100, grants a strengthening effect that increases ATK by 70>100% and damage dealt by 80>100% for 2 turns. Also blind all enemies for 3 turns.
Cost 90 --> 70