LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1540 | 322 | 314 | 155 | 10% | 50% | 2 | 1 |
120 (tofix) | 11851 | 1280 | 1248 | 155 | 10% | 50% | 2 | 1 |
160 | 18630 | 1960 | 1910 | 196 | 10% | 65% | 3 | 1 |
Reduce enemy's ATK by 60>90%, DEF by 70>90% and SPD by 35>50% for 1 turn.
[ Range: 5 squares ]
CD 4 → 2
Superior damage to enemies within range with a 50% chance to Confuse for 2 turns and Stun for 1 turn each.
CD 6 → 4
At the beginning of the turn inflicts 3>15% HP damage to enemies that have 30% HP or less and Overheat enemies that have 50% HP or more.
When attacking, if your HP is 80% or more ignore damage reduction effects completely.
When allies number is greater than the number of enemies, increase MOVE by 5 and decrease damage received by 90>150%. Also, when S2 is used, heals HP by 50>100%, remove Debuffs and Ailments and reduce Wait by 50>80.
Remove all Buffs from enemies and recover 80>100% of your HP. In addition raise damage dealt by 70>100% for 2 turns.
Cost 90 → 70