LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1170 | 274 | 230 | 133 | 10% | 50% | 2 | 2 |
120 (tofix) | 9003 | 1089 | 914 | 133 | 10% | 50% | 2 | 2 |
160 | 14150 | 1670 | 1400 | 170 | 10% | 110% | 2 | 2 |
Heavy damage to enemies within range, also burn with a 60>100% chance for 2 turns.
CD 4 --> CD 2
Extreme damage to enemies and stun with a 10>35% probability for 1 turn.
CD 6 --> CD 4
At the start of a Wave all flying enemies have heal lock for 2 turns.
Also always reduce SPD of enemies with heal lock by 15>35%.
Increase damage done on enemy by number of abnormal conditions x 50>70%.
When you recove from an active skill, all enemies has 40>70% chance each to poison and/or lock heal for 2 turns.