LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1670 | 246 | 360 | 159 | 10% | 50% | 2 | 2 |
120 (tofix) | 12851 | 978 | 1431 | 159 | 10% | 50% | 2 | 2 |
160 | 20200 | 1500 | 2190 | 201 | 10% | 65% | 2 | 3 |
Raise DEF of allies within range by 50>100% for 2 turns, and remove all debuffs.
CD 4 --> 2
Super damage to targets with 65>80% chance to put them to Sleep for 2 turns.
CD 6 --> 4
At the beginning of the turn, there is a 30>50% chance to put surrounding enemies to sleep. Also, at the end of the turn, debuffs all Asleep enemies DEF by 60>100% for 1 turn, and erase all enemies Buffs.
At the end of the turn, increase your DEF by 60>100% ( this effect can stack up to 3 times and reset at Wave end ). Also, always reduce the damage received by non adjacent enemies by 60>80%, and if attacked at the same time of an ally ignore Half of the damage increase of the enemy.
Always increase the damage taken by all sleeping enemies by 40>80%. Also, all allies within 2 square from you can attack without awakening the enemies.
When activated put all enemies to sleep for 3 turns. Also reduce Wait of all allies by 10>30.
Cost 80 --> 60