LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1500 | 290 | 300 | 155 | 10% | 50% | 2 | 2 |
120 (tofix) | 11544 | 1153 | 1192 | 155 | 10% | 50% | 2 | 2 |
160 | 18150 | 1760 | 1830 | 196 | 10% | 65% | 2 | 3 |
Great damage to targets. Also put a barrier on yourself that protect you from the next hit.
CD 4 --> CD 2
Superior damage to enemies within range, bind with 40>80% chance for 2 turns.
CD 6 --> CD 4
A the beginning of a Wave put on a barrier on yourself that negate the next 2 hits.
Also if you have a barrier on increase damage done by 30>50%.
When attacking if you're HP are 100% then increase damage done by 20>50% else reduce damage taken by 20>50% and at the end of the turn reduce Wait by 25.
Raise SPD & Move of water allies respectively by 10>30% and 1.
When activated put a barrier on all allies that nullify 1>2 hit/s. Also recover your HP by 50>100%.
PT 100 --> 80