LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1130 | 278 | 232 | 149 | 10% | 50% | 2 | 1 |
120 (tofix) | 8695 | 1105 | 922 | 149 | 10% | 50% | 2 | 1 |
160 | 13670 | 1690 | 1410 | 189 | 10% | 65% | 3 | 1 |
Heavy damage to enemies within range and reduce DEF by 15>30% for 2 turns.
CD 4 --> CD 2
Massive damage to enemies also inhibite heals with 25>50% probability for 2 turns.
CD 6 --> CD 4
At the beginning of your turn if you don't have any buff on overheat yourself for 1 turn and buff for 2 turn
ATK & SPD by40>100% and increase MOVE by 2 for 2 turns too.
When SPD is less than the enemy decrease damage received by 20>50%.
When SPD is more than the enemy increase damage done by 40>70%.
At the end of your turn if you have any abnormal condition decrease Wait by 20>40.