LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1160 | 254 | 280 | 145 | 10% | 50% | 2 | 1 |
120 (tofix) | 8927 | 1009 | 1113 | 145 | 10% | 50% | 2 | 1 |
160 | 14030 | 1540 | 1700 | 184 | 10% | 65% | 3 | 1 |
Buff allies within range by 25>40% ATK for 2 turns, heals by 5>20% HP and remove one debuff.
CD 5 --> CD 3
Superior damage to enemies within range, also reduce ATK & DEF by 10>25% for 2 turns.
CD 6 --> cD 4
At the beginning of a Wave there is a 40>100% chance to give immunity to ailments for 1 turn to allies within range.
Always Increase allies DEF by 40>100%.
Also reduce the damage taken by flying units by 10>30%.
At the beginning of your turn , if you are not debuffed you have a 40>100% chance to decrease the S2 CD by 1.