LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1190 | 258 | 218 | 142 | 10% | 50% | 2 | 1 |
120 (tofix) | 9157 | 1025 | 866 | 142 | 10% | 50% | 2 | 1 |
160 | 14390 | 1570 | 1320 | 180 | 10% | 65% | 3 | 1 |
Heavy damage to enemies within range, also confuse with a 25>40% chance for 2 turns.
CD 4--> CD 2
Extreme damage to enemies and blind with a 25>40% probability for 2 turns.
CD 6 --> CD 4
ATK increases as more HP remains. Also if HP are higher than 80% raise SPD by 20>80%.
From the beginning of a WAVE reduce damage done by enemies by 20>40% for 2 turns.
When Koed, revive with 40>100% and set up a barrier that negate 1 hit.