LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 0 | 0 | 0 | 0 | 15% | 50% | 0 | 0 |
120 (tofix) | 9300 | 740 | 990 | 117 | 15% | 50% | 3 | 1 |
160 | 0 | 0 | 0 | 0 | 15% | 50% | 0 | 0 |
Increase DEF by 30% (max 60%) for 2 turns.
CD 4 --> CD 2
Restore allies HP by 25% (max 35%).
CD 6 --> CD 4
At the start of Verdandi's turn put a shield on a random party member that absorb up to 5% (max 15%) HP damage.
When Verdandi standby has a 40% (max 66%) chance to reduce the S2 CD for all allies by 1.