LVL | HP | ATK | DEF | SPD | CriPer | CriDmg | Move | Range |
1 | 1600 | 240 | 340 | 158 | 10% | 50% | 2 | 2 |
120 (tofix) | 12313 | 954 | 1351 | 158 | 10% | 50% | 2 | 2 |
160 | 19360 | 1460 | 2070 | 200 | 10% | 110% | 2 | 2 |
Raise ATK by 20>50% and DEF by 40>70% and give immunity to ailments for 2 turns to allies within range.
CD 5 --> CD 3
Superior damage to targets while reducing their ATK by 20>40% for 2 turns.
CD 6 --> CD 4
At the beginning of the turn all allies gets a shield on themselves that shield for 10>30% of their HP. Also always increase DEF of shielded allies by 100>300%.
In addition when you get recovered by an active skill reduce Wait by 10>60.
Reduce damage done by enemies under some ATK buff by 40>70% and SPD by 10>30%.
Reduce incoming damage from adjacent enemies by 30>90%. Also when attacked by an enemy that has a buff on set his CriPer to 0.
When activated grants a shield up to 200>500% of its own HP to all allies.
Cost 80 --> 60